AI Insights · Timothy · July 2024
Top 5 Arcade Sports Apps on Android in Australia: Q2 2024
Explore the performance of the top 5 arcade sports apps on Android in Australia during Q2 2024, including trends in downloads, revenue, and active users.
During Q2 2024, the top 5 arcade sports apps on Android in Australia showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS exhibited an interesting mix of trends. Revenue fluctuated throughout the quarter, peaking at around $14.8K in the week of April 8 and maintaining a steady increase towards the end, closing at approximately $13.3K. Downloads saw a declining trend, starting from 1.3K in early April and dropping to 353 by late June. Weekly active users remained relatively stable, with a slight decrease, starting at 5.6K and ending at 5.1K.
Golf Rival - Multiplayer Game by Zynga had a consistent revenue stream, staying between $4.5K and $7.1K, with a notable dip to $4.5K in early June. Downloads exhibited a downward trend, starting at 1.1K in April and decreasing to 600 by the end of June. Active users showed a similar pattern, beginning at 4.1K and dropping to 3.1K.
Ultimate Golf! from Miniclip.com saw a steady revenue increase, starting at $2.8K in early April and peaking at $2.8K by the end of June. Downloads fluctuated, with a high of 930 in early June and a low of 347 in early May. Active users exhibited growth, starting at 3.2K and reaching 4.4K by the end of the quarter.
Tennis Clash: Multiplayer Game by Wildlife Studios experienced stable revenue, beginning at $2.7K in early April and slightly decreasing to $2K by late June. Downloads showed a positive trend, rising from 495 in early April to 1.1K by the end of June. Active users increased from 4.1K to 4.9K over the quarter.
Infinity 8 Ball™ Pool King by Playorcas maintained a relatively stable revenue, ranging from $977 to $1.4K throughout the quarter. Downloads saw fluctuations, with a notable high of 1.1K in early April and a low of 70 in mid-May before recovering to 401 by late June. Active users showed varied trends, starting at 7.7K and ending at 6.2K.
For more detailed insights and analytics, visit Sensor Tower.